Sweden’s Embracer Group buys Star Trek Online’s parent company

LAS VEGAS, NV - AUGUST 03: Zach Reed of Hawaii, plays Star Trek Online during the 17th annual official Star Trek convention at the Rio Hotel & Casino on August 3, 2018 in Las Vegas, Nevada. (Photo by Gabe Ginsberg/Getty Images)
LAS VEGAS, NV - AUGUST 03: Zach Reed of Hawaii, plays Star Trek Online during the 17th annual official Star Trek convention at the Rio Hotel & Casino on August 3, 2018 in Las Vegas, Nevada. (Photo by Gabe Ginsberg/Getty Images) /
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Star Trek Online has a new parent company.

If you’re a user of the very popular Star Trek Online, you may see some changes coming to the game in the near future. The creator and operator of the game, Perfect World Entertainment, and their parent company Gear Box was just bought by Swedish-based Embracer Group; according to Daily Star Trek News.

The company owns a host of video game studios, with Perfect World Entertainment and Gearbox being among their newest acquisitions. The acquisition gives  Embracer Group ownership over massive multiplayer online games in Neverwinter, Champions Online, and of course, Star Trek Online.

The sale isn’t too surprising as Perfect World Entertainment apparently had some massive losses in 2021, mostly due to the cancellation of one game;  Magic: Legends. This, coupled with issues with Perfect Wold Entertainment’s release schedule caused the company to suffer some hardships. The studio will continue to operate as an independent subsidiary alongside other developers and creators owned by Embracer.

Embracer bought more than a Star Trek game this month

Embracer didn’t just buy Perfect World Entertainment this month but a whole host of other companies. They bought Amplifier Game Invest, Koch Media, Warhorse Studios, Milestone, and Asmodee. All of which are game creators, with Asmodee focusing heavily on board and card games as well as video game development.

Koch Media and Gearbox are the two bigger properties that Embracer bought but another, with no ties to video games at all, may be their biggest and most intriguing asset; Darkhorse Comics.

Arguably the fourth biggest comic company in the United States behind Marvel Comics, DC Comics, and IDW comics, Darkhorse brings a pretty deep set of IPs to the table and can provide Embracer a publishing arm to help sell their very deep video game portfolio to fans who are hungry for more canon material from their favorites games.

This likely won’t affect Star Trek in any way, as they have a deal to distribute with IDW, and Star Trek Online doesn’t have any comics coming out anytime soon; if ever. That said, should Star Trek Online ever get a comic book, it could be interesting to see where it ends up.

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