3. Storytelling: classic Star Trek
“Valles Marineris”starts as survival drama, shifts into first contact, and then introduces major time-travel complications while still making room for quieter character beats. Somehow, it all works.
The reason the script works so well is that it never compromises on clarity in favor of a crazy idea. The episode has enough structure and pace to make the turns seem earned rather than arbitrary, even with the time-travel element at work. It also leans toward traditional Star Trek concepts.
It's easy to get enthusiastic about where season 4 is going by the time the credits have rolled. Beneath the spectacle of "Valles Marineris," which is large, audacious, and oftentimes deliciously bizarre, is a tale of individuals attempting to act morally in the face of adversity. That is old Star Trek, and Strange New Worlds needed a debut like that.
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